Imaging this situation: You purchased a video game and really enjoy it. You may even invest something in becoming a great player. Then, suddenly, the game’s developer shuts it down. In the past, you could probably play it offline or on private multiplayer sessions, but increasingly, games are cloud-based and require backend infrastructure to run at all.
That can be a huge bummer. A massive one. It’s like many things in digital life. Stuff gets sunset. A lot of people were sad to see AIM die, and there were certainly people who still relied on it. Perhaps you were one of the few who really loved the Metaverse. Now it’s being shut down too. The same happened to a huge number of other services. GeoCities, MSN messenger, Skype and plenty of others are gone.
There is a legitimate question is to whether providers owe their end users some level of continued support, or at least providing some kind of open source or third party option for support of deprecated software and IT infrastructure. There is already a mechanism to enforce this, for those who take it seriously: contractual obligations for ongoing support or graceful sunsetting and be built into agreements, but rarely are.
But where does that leave video games?
As mentioned, this can absolutely happen with video games, but that would seem to be one the least concerning examples. After all, video game developers can’t really be expected to provide the support for old games forever. They are private organizations and they exist for entertainment purposes. They may well find that old game infrastructure operates at a net loss and cannibalizes new game sales. There are also times that a game just is not that successful. Even with a few dedicated fans, many games just fail in the market.
There’s also the issue of video games as a form of artistic expression. If the game developer really has created something in their vision, there’s an argument that they should maintain creative control over its destiny, even choosing to shut it down when it is still popular, the way that Jerry Seinfeld took his show off air before it began to fade.
Well California feels differently, and I have to call this what it is: the most first world problem I have ever seen in my life. Because, while we can go around in circles endlessly, debating whether it’s not fair to the consumer or whether the producer should have greater rights, one thing is undeniable: these are video games.
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